Flash 10.2 Brings Hardware Acceleration for All
Flash 10.2 has been released with hardware acceleration support, which initially you might not see the benefit of. But there are implications with this latest version of Flash that MSPs, ISVs and even VARs should be excited about, all of which could directly impact their bottom line. Read on for the details:
If you’re an ISV, an MSP with some sort of web portal, or a system builder or VAR putting together a series of computers for a company, it’s a good bet Flash enters the conversation in some way. With Flash 10.2’s hardware acceleration for Windows, Linux and Mac, a once CPU-hungry monster of a plug-in can now happily co-exist with other processes on the CPU, since the rendering can be offloaded almost entirely to the system’s GPU.
Short reason to care: Don’t overlook the GPU in a system build or system sell. It does more than 3D games these days. As Web 2.0 interfaces become even more complex and video-intensive, the GPU can be your best friend.
Long reason to care: Flash’s maturation offers up the possibility that the technology could co-exist with HTML5 rather than fight against it in the future. Hardware acceleration brings efficiency and that means an easier time picking a platform to get behind without worrying how smooth it will run. It also means a happy user who doesn’t have a laptop heating up like a frying pan.
Do you still hate Flash, or do you love it even more now? Let us know.